![]() ![]() Then there's the general lack of polish the entire game suffers from. ![]() Related Story Alessio Palumbo Former Skyrim Mod The Forgotten City Launches This Summer on PC & Consoles There's no reason for anyone to be wandering around the world looking for extra things to collect or do because it's all so boring, and the achievement list seemingly confirms that the devs agree, given there is an achievement for finishing the game without playing a single sidequest. A few special collectibles sure, but almost every chest in the game only contains coins - and one chest I found even contained zero coins, just as some cheap joke I assume - and of course the only thing you can spend coins on is basic upgrades. When wandering out in the open, there really isn't much to find. You will quickly end up running straight past enemies and sidequests, beelining towards your main progression path. The first time you manage to summon a floating orb containing nothing but water, you will have a smile on your face.īut between the dungeons, there is a large, semi-open world area and it's the definition of tedious. The season-based mechanics are really interesting, and when you're shooting orbs of contained seasonal energy around the stage to activate different switches it feels really interesting. It's a shame there's no dungeon map so you can navigate better, but other than that, these are a real highlight. In these smaller areas, solving puzzles, the game really manages to hit a stride. Dungeons are usually fairly linear Zelda-inspired experiences which will see you changing the season to open doors, moving key items through rooms, and fighting off a whole bunch of smaller enemies. This is a great mechanic, and the fact that the seasons and landscape can change so dynamically is a genius idea, used really well in places. Later you even get a slingshot that can change the season in a localized place, which you can use to solve puzzles and open up paths. This mechanic is enhanced by certain stones which freeze a season in place, and moving these stones is key to puzzles. You'll be changing the landscape of the world around you, melting down ice blocking your path, creating new ice pillars to use as platforms, unveiling waterlogged valleys which are only filled during Autumn, and much more. When Ary's weather changing mechanics are put to the test, the game cannot fail to put a smile on your face. Your job is to travel the world, avenge your brother, and solve the global weather crisis. Something has gone awry, evil crystals are harming the golems' strength, and the weather has been sent haywire. Alas…Īry and the Secret of Seasons is an adventure platformer that will see you journey through four distinct lands, each home to ancient golems that control the seasons. And if the whole game was that impressive, it would be essential. ![]() Seeing an iced-over town filled with freezing inhabitants become a summer paradise is amazing, especially when you can do it in small, centralized locations just by pressing a single button. This is the central mechanic at the core of Ary and the Secret of Seasons: changing the seasons themselves, and the landscape around you. Dry riverbeds become gushing streams, icy towns become tropical hotspots, and the weather is always up to you. A single press of a button turns a giant lake into a frozen pathway. ![]()
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